#include "ReShade.fxh" void Flip(in float4 pos : SV_Position, in float2 texcoord : Texcoord, out float4 o : SV_Target0) { texcoord.y = 1.0 - texcoord.y; o = tex2D(ReShade::BackBuffer, texcoord); } technique REST_FLIP { pass { VertexShader = PostProcessVS; PixelShader = Flip; } }